vendredi 4 novembre 2016

FX 2D

Magma bubbles made with Flash !







mercredi 21 septembre 2016

Double mesh

Made in Houdini & rendered with Mantra






dimanche 4 septembre 2016

Attic W.I.P.

Work in progress, I'd like to add more objects in the scene...
3ds Max & VRay









samedi 13 août 2016

Houdini tests

Some effects and research !







dimanche 24 juillet 2016

King Arthur : Legend of the Sword

First trailer for King Arthur during the Comic-Con, I worked on this project for months @ MPC Montreal ! If it meets success, it could be the first one of a 5 or 6 movies serie.





mercredi 20 juillet 2016

Matte painting

Instead of another 3D stuff, now it's a WIP of a matte painting I'm currently working on, I hope finish it pretty soon ! Thanks to Alex Kosakowski for the tips !





lundi 4 juillet 2016

Houdini : water interaction

Water simulation interacting with a boat. It's just particles without meshing :




 

mercredi 15 juin 2016

Steam

Just a test of steam made with Maya fluid :





vendredi 27 mai 2016

Demo 2016

New demo reel with some shots of the first movie I worked on in MPC, The Finest Hours :





About TFH, I made rain, mist and foam with Maya fluid, Maya particles and Flowline.


samedi 14 mai 2016

Leaves simulation

I made a test for leaves blown by the wind with nCloth in Maya, let's see the result !





For more details, go HERE.  


mercredi 27 avril 2016

Cosmic Love is online !

My graduation film, done 2 years ago, is available on Vimeo, enjoy !
Mains softwares used : 3ds Max, Maya, VRay, ZBrush, After Effects ; Thinking Particles & Krakatoa for the aliens.
  



x

lundi 18 avril 2016

Drool with nCloth

Here is a test to doing drool with nCloth in Maya, with adding some particles.





Raptor rig by Harry Gladwin-Geoghegan, found on creativecrash

samedi 9 avril 2016

Home sweet home #03

Nouveau boulot ! Cette fois, j'ai voulu m'essayer a la mode low poly pour des choix artistiques mais aussi techniques : je n'ai qu'un laptop la ou je me trouve en ce moment, donc peu de puissance de calcul. Opter pour du low poly réduit grandement les temps de rendu, donc ca m'arrangeait bien!

New personal work released ! This time, I wanted to try low poly style, because of artistic choice but also technical restriction : here, I've only a laptop to work on, so little amount of calculations power. Low poly helps me a lot for render time!

3ds Max / VRay


 








Music is from Hyrule Symphony (Zelda Ocarina of Time)