mercredi 20 septembre 2017

Virtual painting

Hello! I invested into an Oculus Rift, and I'm playing with Quill, a very cool 3D painting software. Here is a first project! I also want to try another soft made by Google, Tilt Brush, who seems have more possibilities.. Maybe for the next time!





Drone shooting : Ile de Groix

Last July, I went in holiday to Groix island in Bretagne... And I brought my drone, of course! :)





mardi 22 août 2017

Moebius exhibition

Hey ! I'm working for a future exhibition about Moebius, I've to do some animated gifs starting from drawings of Jean Giraud. So, 2D animation/FX !
I'll publish them later but here is a little preview :




dimanche 28 mai 2017

Iceland by drone

Not CGI update today! I went to Iceland with my drone and I made an editing, there it is :




dimanche 7 mai 2017

Despicable Me 3 - Official Trailer

I worked on DM3 at Illumination this year, in Paris! I made some cloth & hair dynamic. Here is the trailer :)





An example of shot I worked on :


I made dynamics for clothes, hairs, and bags.


vendredi 4 novembre 2016

FX 2D

Magma bubbles made with Flash !







mercredi 21 septembre 2016

Double mesh

Made in Houdini & rendered with Mantra






dimanche 4 septembre 2016

Attic W.I.P.

Work in progress, I'd like to add more objects in the scene...
3ds Max & VRay









samedi 13 août 2016

Houdini tests

Some effects and research !







dimanche 24 juillet 2016

King Arthur : Legend of the Sword

First trailer for King Arthur during the Comic-Con, I worked on this project for months @ MPC Montreal ! If it meets success, it could be the first one of a 5 or 6 movies serie.





mercredi 20 juillet 2016

Matte painting

Instead of another 3D stuff, now it's a WIP of a matte painting I'm currently working on, I hope finish it pretty soon ! Thanks to Alex Kosakowski for the tips !





lundi 4 juillet 2016

Houdini : water interaction

Water simulation interacting with a boat. It's just particles without meshing :




 

mercredi 15 juin 2016

Steam

Just a test of steam made with Maya fluid :





vendredi 27 mai 2016

Demo 2016

New demo reel with some shots of the first movie I worked on in MPC, The Finest Hours :





About TFH, I made rain, mist and foam with Maya fluid, Maya particles and Flowline.